
The puzzles have been altered somewhat from the initial iOS release meaning even previous players will need to engage their brains again. For the most part, all you have to do is interact with objects to make something happen or match clues with the proper puzzle to solve them. Puzzles themselves do not have a tremendous range in difficulty. There aren’t a ton of things to scribble down either making it a very fair experience overall.

This is a rare tactic to see in modern games but it sure to please anyone who recalls taking notes for games in the past. In order to progress and solve said puzzles it’s almost required that players take out a piece of paper to jot down clues. It might take passing by a few trees with images carved into them to realize this is primarily a puzzle adventure. You begin in a snowy forest with little guidance as to your purpose and figure it out from there. Instead there is ample room given for players to explore and consider things themselves, at least for most of the adventure. Smartly, the game does not attempt to force a story down your throat. You are introduced to the concept of “year walking”, which is meant to be a Swedish myth where people walk through the woods at night, causing them to see things. The game begins with a very brief monologue.


Rest assured that this game transcends any stereotypes you might have about smartphone games.
#The year walk game Pc
Now almost exactly a year later, Year Walk has launched on Steam, allowing PC gamers to see what the hype was all about. Critical acclaim drew more players despite iOS platform exclusivity. It was named Year Walk and found itself becoming quickly successful. Last year, the fourth game by developer Simogo launched on iOS.
